DIGITAL ART
Christopher Gray Design; San Francisco, CA
Contract Art Director, Digital Artist, Illustrator 2003-the present
Clients have included: Playfirst Games, Namco Networks, Lucky Jump Games, Ideas Consulting, Inc., Psygnosis, Sony Interactive, Colossal Pictures, The Illusions Gaming Company, Old Navy, Joe Boxer
2n Productions; San Francisco, CA
Art Director/Prototype Artist 2007-2010/2014-2020 Art direction for mobile games including Yahtzee, Trivial Pursuit, Tamagotchi Planet, Quitit! and Jackpot King Slots.
Management of art production for mobile games on multiple platforms
Visual style, concept art
2D art/animation
Prototype assets and animation
UI design and art, UI effects animation
Contractor (including international) recruitment and management
Outsource asset wrangling and revisions
Design and art pipeline documentation
Leapfrog; Emeryville, CA
Contract Art Director/Concept Artist 2014-2016 Art Direction for children’s educational games including Hot Wheels Raceway Reading and Doc McStuffins Problem Solving. Concept and/or 2D art for Blaze and the Monster Machines and Leapfrog Letter Factory: Water Water Everywhere.
Development of product visuals in collaboration with game design and curriculum team
Management of external international art teams
Outsource asset management and revisions
Concept art, character design
2D art, icons
UI design and art, including reconception of inventory/reward UX for LeapPad update
Zynga; San Francisco, CA
Lead UI Artist, UI Artist 2011-2013
Lead UI Artist for FrontierVille, UI Artist for CityVille and PirateVille online social games.
Management and creation of UI for online social games
Scheduling and resource allocation for weekly features and long-term content
Management and mentoring of external art team, including outsource asset wrangling and revisions
UI art and icons
UI concept art and animation
Background Art
Redesign of FrontierVille UI for Gold Rush game extension
Redesign of Cityville inventory system
Digital Eclipse Software; Emeryville, CA
Senior Artist 2001-2003
Art lead for pre-production of Agent 9 and Death Junior console games. 2D art for misc. studio projects.
Management of art team (4 artists)
Project scheduling
Design documentation
Concept art
Texture art and terrain modeling
UI and 2D art
LEGO Mindstorms; Novato, CA
Art Director 1999-2001
Art Director for software components of LEGO Mindstorms Robotics Invention System 2.0 and LEGO Mindstorms Vision Command
Recruiting and management of art team (3 artists)
Project scheduling
Design documentation
UI concept art
UI art and icons
EDUCATION
Rhode Island School of Design; Providence, RI; MFA Sculpture
Carnegie Mellon University; Pittsburgh, PA; BFA Painting and Sculpture
TEACHING
Rhode Island School of Design; Providence, RI; 2004-2006
Get to Know Your Neighbor: Art Actions in a Social Context, Foundations of 2D Design, InDesign for Beginners
University of Connecticut; Storrs, CT; 2006
Intro to Digital Media (introductory 2D digital art course for fine art students)
SKILLS
Experience with graphics and project tracking software includes: Photoshop, Illustrator, InDesign, Adobe Animate, Maya, Final Cut Pro, Perforce, SVN, Wrike, Asana, Word, Excel, PowerPoint. Traditional art skills include: Drawing, Painting, Modeling in clay, Woodworking, Photography, Video Recording/Editing, Sound Recording/Editing.