DIGITAL ART

Christopher Gray Design; San Francisco, CA

Contract Art Director, Digital Artist, Illustrator 2003-the present

Clients have included: Playfirst Games, Namco Networks, Lucky Jump Games, Ideas Consulting, Inc., Psygnosis, Sony Interactive, Colossal Pictures, The Illusions Gaming Company, Old Navy, Joe Boxer

2n Productions; San Francisco, CA

Art Director/Prototype Artist 2007-2010/2014-2020 Art direction for mobile games including Yahtzee, Trivial Pursuit, Tamagotchi Planet, Quitit! and Jackpot King Slots.

  • Management of art production for mobile games on multiple platforms

  • Visual style, concept art

  • 2D art/animation

  • Prototype assets and animation

  • UI design and art, UI effects animation

  • Contractor (including international) recruitment and management 

  • Outsource asset wrangling and revisions

  • Design and art pipeline documentation

Leapfrog; Emeryville, CA

Contract Art Director/Concept Artist 2014-2016 Art Direction for children’s educational games including Hot Wheels Raceway Reading and Doc McStuffins Problem Solving. Concept and/or 2D art for Blaze and the Monster Machines and Leapfrog Letter Factory: Water Water Everywhere.

  • Development of product visuals in collaboration with game design and curriculum team

  • Management of external international art teams

  • Outsource asset management and revisions 

  • Concept art, character design

  • 2D art, icons 

  • UI design and art, including reconception of inventory/reward UX for LeapPad update

Zynga; San Francisco, CA

Lead UI Artist, UI Artist 2011-2013

Lead UI Artist for FrontierVille, UI Artist for CityVille and PirateVille online social games.

  • Management and creation of UI for online social games

  • Scheduling and resource allocation for weekly features and long-term content

  • Management and mentoring of external art team, including outsource asset wrangling and revisions

  • UI art and icons 

  • UI concept art and animation

  • Background Art

  • Redesign of FrontierVille UI for Gold Rush game extension

  • Redesign of Cityville inventory system

Digital Eclipse Software; Emeryville, CA

Senior Artist 2001-2003

Art lead for pre-production of Agent 9 and Death Junior console games. 2D art for misc. studio projects.

  • Management of art team (4 artists)

  • Project scheduling 

  • Design documentation

  • Concept art

  • Texture art and terrain modeling

  • UI and 2D art

LEGO Mindstorms; Novato, CA

Art Director 1999-2001

Art Director for software components of LEGO Mindstorms Robotics Invention System 2.0 and LEGO Mindstorms Vision Command

  • Recruiting and management of art team (3 artists)

  • Project scheduling 

  • Design documentation

  • UI concept art

  • UI art and icons

EDUCATION

Rhode Island School of Design; Providence, RI; MFA Sculpture

Carnegie Mellon University; Pittsburgh, PA; BFA Painting and Sculpture

TEACHING

Rhode Island School of Design; Providence, RI; 2004-2006

Get to Know Your Neighbor: Art Actions in a Social Context, Foundations of 2D Design, InDesign for Beginners

University of Connecticut; Storrs, CT; 2006

Intro to Digital Media (introductory 2D digital art course for fine art students)

SKILLS

Experience with graphics and project tracking software includes: Photoshop, Illustrator, InDesign, Adobe Animate, Maya, Final Cut Pro, Perforce, SVN, Wrike, Asana, Word, Excel, PowerPoint. Traditional art skills include: Drawing, Painting, Modeling in clay, Woodworking, Photography, Video Recording/Editing, Sound Recording/Editing.